Re: [Usability] Usability Digest, Vol 55, Issue 5
- From: Allan Day <allanpday gmail com>
- To: Jacob Beauregard <deadowlsurvivor gmail com>
- Cc: "usability gnome org" <usability gnome org>
- Subject: Re: [Usability] Usability Digest, Vol 55, Issue 5
- Date: Sat, 08 Nov 2008 12:20:33 +0000
Hi Jacob,
I get the feeling that we're not going to be able to agree on this! ;)
I think we're both coming from very different research traditions - it's
no simple matter bridging those kinds of divides. Just to explain - I'm
very much in favour of in-depth qualitative research - through
semi-structured interviews, observations, ethnography, etc. I actually
think those kinds of approaches could be very beneficial for GNOME, but
that's another matter...
Why don't we try and start at the beginning? We should be starting with
more general questions: What should be the purpose of our research be?
What kind of resources do we have available with which to do that
research?
Having said that, I am still concerned about the possible consequences
of what you're proposing (more below)...
> >>>> The biggest problem that's going to occur is that most people have an
> >>>> extremely strong preconceived notion of how a desktop should behave,
> >>>> and while you want to have representation this group, it can't be the
> >>>> only group that's represented if you really want to improve the
> >>>> desktop experience.
> >>>>
> >>> Very true... probably makes it more important for us to consider the
> >>> learnability of any proposed designs, too. We can't necessarily
> >>> expect people to "get it" the first time they use a completely new
> >>> desktop, but if they're comfortable and productive within a week, then
> >>> we might be onto something. If it takes them six months, we're
> >>> probably not.
> >>>
> >
> > It'll be important to get background information from participants about
> > their previous desktop experience. Conducting observations, we should
> > also be looking out to see at which points people's behaviour is
> > directed by habits picked up from existing systems.
> >
> It would be a mistake to deny that.
> >
> >>>> Fortunately, I recently discovered a clever solution to this. You
> >>>> could weed a lot of these people out by building a survey with a very
> >>>> open-ended question that suggests an answer. Then you can see who
> >>>> responds with the suggested answer.
> >>>>
> >>>> Example survey question where the results were usually echoed from
> >>>> the suggestion, however with exceptions:
> >>>> --------------
> >>>> What interests you in the field of Computer Science? Why?
> >>>> (Ex. Do you enjoy creating things? Do you enjoy knowing how stuff
> >>>> works?)
> >>>> --------------
> >>>> Then you can find the people that don't simply echo, and at the same
> >>>> time you can also represent the people that do echo, it's just easier
> >>>> to find the other people that don't echo way.
> >>>>
> >>> Sounds like a good idea-- the screener questionnaire is certainly an
> >>> important part of selecting participants for any study. But I've
> >>> always been lucky enough to have other people around to do that part,
> >>> so I'm not really all that qualified to comment :)
> >>>
> >
> > Personally, I'm unsure about how useful a pre-questionnaire would be in
> > this particular respect, since I wouldn't expect there to be a simple
> > relationship between people's conscious understandings and how they use
> > the desktop. Let's sit them down at the prototype with a task (or
> > whatever it is that we end up using) and see what happens. If we need
> > to, we can ask questions about their actions either as they go or
> > afterwards.
> >
> I wouldn't consider it very expensive to find out if you're unsure, and
> I would bet my life that there is a very strong connection. In fact,
> with a pre-questionnaire, you can save a lot of time and money (if
> you're spending money to do this).
On the connection between self-understandings and behaviour - I think
we'll have to agree to disagree! :) (Though I would say that my take on
this relationship has been well documented in the past - indeed, the
proposition that there isn't a simple link between the two forms the
basis of many major academic research traditions.)
On a more practice note: if, as you say, the majority of people will not
react well to a redesigned desktop environment, then we shouldn't ignore
them - we should pay these people special attention in order to
understand how we can make sure the redesign is as well suited to them
as possible.
> > I'd have concerns about classifying people according to a predefined
> > schema (if that is what you're suggesting). In this situation, it would
> > be much better to generate our own groupings through observation and
> > analysis, rather than relying on pre-existing conceptualisations of
> > behaviour.
> >
> People are already classified according to predefined schema.
Yes - but if we can produce our own analyses, rather than relying on
existing ones, then that might help with producing a desktop experience
that is truly original. Plus, I don't like the idea of reproducing other
peoples' classifications. ;)
> Go ask a
> marketer for a software or hardware company if you have any doubts. You
> think Dell would sell a gaming PC if they didn't segment the market to
> include "gamers?" Do you think they would sell laptops if they didn't
> segment the market to include "mobile users?"
>
> Some categories:
> --Power users
> --Casual users
> --Mobile users
> --Desktop users
> --Home users
> --Enterprise users
> --Hardcore gamers
> --Casual gamers
> --Studio users
> --Users that are disabled (hard-of-sight/hard-of-hearing/motor-impaired)
>
> Yes, there are a million ways to categorize users. You want to segment
> users based on how they use their desktop. Before you do that, you want
> to segment users based on what they'd like to be able to do with their
> desktop. Some of these groups are a lot bigger than others. A
> pre-questionnaire allows you to make sure all of, or most of, the market
> segments are represented with minimal cost (i.e. you won't end up
> interviewing fourteen power users and a single casual user if 15 is the
> size of your sample). The best resource to aid you in segmenting the
> user population, and designing a pre-questionnaire, once again, would be
> someone in a marketing department.
I just don't think that marketing research is helpful in relation to the
redesign effort - its purpose is quite different from what we need.
> If you're asking a question during an interview, "how do you improve the
> desktop experience?" most responses will be bound to the user's past
> experiences. There's a segment of users that aren't nearly as bound to
> their past experiences and they would likely be a more reliable resource
> for brainstorming, whereas the other group would likely be a more
> reliable source to measure practicality.
I wouldn't expect research participants to have the kind of specialist
knowledge that would allow them to answer interview questions like that.
Instead, I would imagine that exploring new possibilities would come out
of a dialogue between researcher and participant - going through
exercises with a research participant, you could talk about particular
difficulties with participants and suggest possible solutions, for
example. This is one place where involving developers would be great -
researchers could act as translators between developers and users within
an iterative design process (open source approach to research,
anyone?!).
<snip>
> What I'm trying to get at is
> that the question isn't necessarily how do you use your desktop, but in
> what ways can you use your desktop outside of the boundaries of what's
> already defined that would make it more useful to you. Then you focus on
> HOW can an idea be made both practical and as usable as possible.
</snip>
I completely agree - we need to ensure that the research we do doesn't
uncritically reproduce existing design patterns. We also need to be able
to explore new design possibilities. I think we can do this by using
observations of desktop usage (or prototype usage) as a starting point
from which to talk with users about what they do with their machines.
That ordering (practice, then speech) is an important one, IMO, since it
grounds the discussion. You can say - 'why did you do that?', or 'why
didn't you do that?'. Also, it is worth remembering that analysis would
in no way be restricted to the description of the behaviour that was
observed.
Best,
Allan
- References:
- Re: [Usability] Usability Digest, Vol 55, Issue 5
- Re: [Usability] Usability Digest, Vol 55, Issue 5
- Re: [Usability] Usability Digest, Vol 55, Issue 5
- Re: [Usability] Usability Digest, Vol 55, Issue 5
- Re: [Usability] Usability Digest, Vol 55, Issue 5
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