Le jeudi 10 mars 2016 à 23:34 +0530, MohanR a écrit :
Hi,
May be a i'm wrong, but here is my issue,
namespace test {
struct Remote {
uint16 id;
uint32 ip;
}
class SocketReader: Object {
Socket socket;
Array<Remote*> remotes;
public SocketReader(Socket socket) {
this.socket = socket;
this.remotes = new Array<Remote*>();
}
public read() {
int8[] buffer = new int8[sizeof(Remote)];
while(socket.receive(buffer,
sizeof(Remote)) > 0) {
Remote* remote = Memory.dup(buffer,
sizeof(Remote));
this.remotes.append_val(remote);
}
}
}
}
when read() goes out-of-scope, "buffer" gets freed, So I have to
make a dup of that memory to store it in "remotes" array. But If I
have some way to tell vala not to free buffer, I dont need to dup the
buffer.
Am I doing this right? or any better way? All I need is to get the
data
coming from the socket and use it as "Remote" struct. Need your
suggestions.
Thanks,
Mohan R
You should read directly in the memory allocated for the 'Remote' struct instead of using a temporary buffer. I think it's correct to cast it to uint8[]. socket.receive ((uint8[]) remote); remotes.append_val (remote); However, your code is likely incorrect, because 'Socket.receive' states that it will read up to 'buffer.length', so you may end with a partial read. You need to loop with an offset, something like: size_t offset = 0; while (offset < sizeof (Remote) offset += socket.receive ((uint8[] remote) [offset:sizeof (Remote) - offset]); Unless you are doing something very specific, use SocketService, it has a much simpler interface: http://valadoc.org/#!api=gio-2.0/GLib.SocketService The SocketConnection is an IOStream, so you have access to input_stream.read_all, which will perform a complete read for the requested buffer size.
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