[gimp] Bug 683153 - Lighting effects - bump mapping: top two rows of pixels are...
- From: Michael Natterer <mitch src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gimp] Bug 683153 - Lighting effects - bump mapping: top two rows of pixels are...
- Date: Sat, 16 Feb 2013 20:40:54 +0000 (UTC)
commit b4b85cf8535bf9f7e8f4b0123f33741c2efdd7d5
Author: TÃo Mazars <teo mazars ensimag fr>
Date: Sat Feb 16 14:09:48 2013 +0100
Bug 683153 - Lighting effects - bump mapping: top two rows of pixels are...
Init and interpolate the topmost row to avoid the use of a zero array.
plug-ins/lighting/lighting-apply.c | 5 +-
plug-ins/lighting/lighting-shade.c | 105 ++++++++++++++++++++++++++++++++++++
plug-ins/lighting/lighting-shade.h | 3 +
3 files changed, 111 insertions(+), 2 deletions(-)
---
diff --git a/plug-ins/lighting/lighting-apply.c b/plug-ins/lighting/lighting-apply.c
index 9c7245d..df46e0d 100644
--- a/plug-ins/lighting/lighting-apply.c
+++ b/plug-ins/lighting/lighting-apply.c
@@ -104,8 +104,9 @@ compute_image (void)
gimp_progress_init (_("Lighting Effects"));
-/* if (mapvals.antialiasing==FALSE)
- { */
+ /* Init the first row */
+ if (mapvals.bump_mapped == TRUE && mapvals.bumpmap_id != -1 && height >= 2)
+ interpol_row (0, width, 0);
for (ycount = 0; ycount < height; ycount++)
{
diff --git a/plug-ins/lighting/lighting-shade.c b/plug-ins/lighting/lighting-shade.c
index bad9c4d..ca33b61 100644
--- a/plug-ins/lighting/lighting-shade.c
+++ b/plug-ins/lighting/lighting-shade.c
@@ -167,10 +167,115 @@ precompute_init (gint w,
}
}
+
+/* Interpol linearly height[2] and triangle_normals[1]
+ * using the next row
+ */
+void
+interpol_row (gint x1,
+ gint x2,
+ gint y)
+{
+ GimpVector3 p1, p2, p3;
+ gint n, i;
+ guchar *map = NULL;
+ gint bpp = 1;
+ guchar* bumprow1 = NULL;
+ guchar* bumprow2 = NULL;
+
+ if (mapvals.bumpmap_id != -1)
+ {
+ bpp = gimp_drawable_bpp(mapvals.bumpmap_id);
+ }
+
+ bumprow1 = g_new (guchar, pre_w * bpp);
+ bumprow2 = g_new (guchar, pre_w * bpp);
+
+ gimp_pixel_rgn_get_row (&bump_region, bumprow1, x1, y, x2 - x1);
+ gimp_pixel_rgn_get_row (&bump_region, bumprow2, x1, y+1, x2 - x1);
+
+ if (mapvals.bumpmaptype > 0)
+ {
+ switch (mapvals.bumpmaptype)
+ {
+ case 1:
+ map = logmap;
+ break;
+ case 2:
+ map = sinemap;
+ break;
+ default:
+ map = spheremap;
+ break;
+ }
+ }
+
+ for (n = 0; n < (x2 - x1); n++)
+ {
+ gdouble diff;
+ guchar mapval;
+ guchar mapval1, mapval2;
+
+ if (bpp>1)
+ {
+ mapval1 = (guchar)((float)((bumprow1[n * bpp] +bumprow1[n * bpp +1] + bumprow1[n * bpp + 2])/3.0
)) ;
+ mapval2 = (guchar)((float)((bumprow2[n * bpp] +bumprow2[n * bpp +1] + bumprow2[n * bpp + 2])/3.0
)) ;
+ }
+ else
+ {
+ mapval1 = bumprow1[n * bpp];
+ mapval2 = bumprow2[n * bpp];
+ }
+
+ diff = mapval1 - mapval2;
+ mapval = (guchar) CLAMP (mapval1 + diff, 0.0, 255.0);
+
+ if (mapvals.bumpmaptype > 0)
+ {
+ heights[1][n] = (gdouble) mapvals.bumpmax * (gdouble) map[mapval1] / 255.0;
+ heights[2][n] = (gdouble) mapvals.bumpmax * (gdouble) map[mapval] / 255.0;
+ }
+ else
+ {
+ heights[1][n] = (gdouble) mapvals.bumpmax * (gdouble) mapval1 / 255.0;
+ heights[2][n] = (gdouble) mapvals.bumpmax * (gdouble) mapval / 255.0;
+ }
+ }
+
+ i = 0;
+ for (n = 0; n < (x2 - x1 - 1); n++)
+ {
+ /* heights rows 1 and 2 are inverted */
+ p1.x = 0.0;
+ p1.y = ystep;
+ p1.z = heights[1][n] - heights[2][n];
+
+ p2.x = xstep;
+ p2.y = ystep;
+ p2.z = heights[1][n+1] - heights[2][n];
+
+ p3.x = xstep;
+ p3.y = 0.0;
+ p3.z = heights[2][n+1] - heights[2][n];
+
+ triangle_normals[1][i] = gimp_vector3_cross_product (&p2, &p1);
+ triangle_normals[1][i+1] = gimp_vector3_cross_product (&p3, &p2);
+
+ gimp_vector3_normalize (&triangle_normals[1][i]);
+ gimp_vector3_normalize (&triangle_normals[1][i+1]);
+
+ i += 2;
+ }
+
+ g_free (bumprow1);
+ g_free (bumprow2);
+}
+
/********************************************/
/* Compute triangle and then vertex normals */
/********************************************/
+
void
precompute_normals (gint x1,
gint x2,
diff --git a/plug-ins/lighting/lighting-shade.h b/plug-ins/lighting/lighting-shade.h
index 600542b..536df95 100644
--- a/plug-ins/lighting/lighting-shade.h
+++ b/plug-ins/lighting/lighting-shade.h
@@ -13,5 +13,8 @@ void precompute_init (gint w,
void precompute_normals (gint x1,
gint x2,
gint y);
+void interpol_row (gint x1,
+ gint x2,
+ gint y);
#endif /* __LIGHTING_SHADE_H__ */
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