[clutter] canvas: Use internal function for the texture node
- From: Emmanuele Bassi <ebassi src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [clutter] canvas: Use internal function for the texture node
- Date: Mon, 24 Aug 2015 09:41:46 +0000 (UTC)
commit af010d5e2daf09f8ce4e453e32efa4920b3d103a
Author: Emmanuele Bassi <ebassi gnome org>
Date: Mon Aug 24 09:59:53 2015 +0100
canvas: Use internal function for the texture node
ClutterActor has a convenience function that removes the need to query
the actor's state and apply it to a ClutterTextureNode, so we should use
it.
clutter/clutter-canvas.c | 45 ++++++---------------------------------------
1 files changed, 6 insertions(+), 39 deletions(-)
---
diff --git a/clutter/clutter-canvas.c b/clutter/clutter-canvas.c
index 5c5b4a6..00b8c8a 100644
--- a/clutter/clutter-canvas.c
+++ b/clutter/clutter-canvas.c
@@ -53,6 +53,7 @@
#define CLUTTER_ENABLE_EXPERIMENTAL_API
+#include "clutter-actor-private.h"
#include "clutter-backend.h"
#include "clutter-cairo.h"
#include "clutter-color.h"
@@ -364,57 +365,23 @@ clutter_canvas_paint_content (ClutterContent *content,
ClutterCanvas *self = CLUTTER_CANVAS (content);
ClutterCanvasPrivate *priv = self->priv;
ClutterPaintNode *node;
- ClutterActorBox box;
- ClutterColor color;
- guint8 paint_opacity;
- ClutterScalingFilter min_f, mag_f;
- ClutterContentRepeat repeat;
if (priv->buffer == NULL)
return;
- if (priv->texture && priv->dirty)
+ if (priv->dirty)
g_clear_pointer (&priv->texture, cogl_object_unref);
- if (!priv->texture)
- priv->texture = cogl_texture_new_from_bitmap (self->priv->buffer,
+ if (priv->texture == NULL)
+ priv->texture = cogl_texture_new_from_bitmap (priv->buffer,
COGL_TEXTURE_NO_SLICING,
CLUTTER_CAIRO_FORMAT_ARGB32);
if (priv->texture == NULL)
return;
- clutter_actor_get_content_box (actor, &box);
- paint_opacity = clutter_actor_get_paint_opacity (actor);
- clutter_actor_get_content_scaling_filters (actor, &min_f, &mag_f);
- repeat = clutter_actor_get_content_repeat (actor);
-
- color.red = 255;
- color.green = 255;
- color.blue = 255;
- color.alpha = paint_opacity;
-
- node = clutter_texture_node_new (priv->texture, &color, min_f, mag_f);
-
- clutter_paint_node_set_name (node, "Canvas");
-
- if (repeat == CLUTTER_REPEAT_NONE)
- clutter_paint_node_add_rectangle (node, &box);
- else
- {
- float t_w = 1.f, t_h = 1.f;
-
- if ((repeat & CLUTTER_REPEAT_X_AXIS) != FALSE)
- t_w = (box.x2 - box.x1) / cogl_texture_get_width (priv->texture);
-
- if ((repeat & CLUTTER_REPEAT_Y_AXIS) != FALSE)
- t_h = (box.y2 - box.y1) / cogl_texture_get_height (priv->texture);
-
- clutter_paint_node_add_texture_rectangle (node, &box,
- 0.f, 0.f,
- t_w, t_h);
- }
-
+ node = clutter_actor_create_texture_paint_node (actor, priv->texture);
+ clutter_paint_node_set_name (node, "Canvas Content");
clutter_paint_node_add_child (root, node);
clutter_paint_node_unref (node);
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]