[clutter] image: Use internal function for the texture node
- From: Emmanuele Bassi <ebassi src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [clutter] image: Use internal function for the texture node
- Date: Mon, 24 Aug 2015 09:41:52 +0000 (UTC)
commit 84c5846aa07080c825702af798d3bae4c888b240
Author: Emmanuele Bassi <ebassi gnome org>
Date: Mon Aug 24 10:01:03 2015 +0100
image: Use internal function for the texture node
ClutterActor has a convenience function that removes the need to query
the actor's state and apply it to a ClutterTextureNode, so we should use
it.
clutter/clutter-image.c | 41 +++--------------------------------------
1 files changed, 3 insertions(+), 38 deletions(-)
---
diff --git a/clutter/clutter-image.c b/clutter/clutter-image.c
index 269be0c..f944ec4 100644
--- a/clutter/clutter-image.c
+++ b/clutter/clutter-image.c
@@ -44,6 +44,7 @@
#include "clutter-image.h"
+#include "clutter-actor-private.h"
#include "clutter-color.h"
#include "clutter-content-private.h"
#include "clutter-debug.h"
@@ -101,49 +102,13 @@ clutter_image_paint_content (ClutterContent *content,
ClutterPaintNode *root)
{
ClutterImagePrivate *priv = CLUTTER_IMAGE (content)->priv;
- ClutterScalingFilter min_f, mag_f;
- ClutterContentRepeat repeat;
ClutterPaintNode *node;
- ClutterActorBox box;
- ClutterColor color;
- guint8 paint_opacity;
if (priv->texture == NULL)
return;
- clutter_actor_get_content_box (actor, &box);
- paint_opacity = clutter_actor_get_paint_opacity (actor);
- clutter_actor_get_content_scaling_filters (actor, &min_f, &mag_f);
- repeat = clutter_actor_get_content_repeat (actor);
-
- /* ClutterTextureNode will premultiply the blend color, so we
- * want it to be white with the paint opacity
- */
- color.red = 255;
- color.green = 255;
- color.blue = 255;
- color.alpha = paint_opacity;
-
- node = clutter_texture_node_new (priv->texture, &color, min_f, mag_f);
- clutter_paint_node_set_name (node, "Image");
-
- if (repeat == CLUTTER_REPEAT_NONE)
- clutter_paint_node_add_rectangle (node, &box);
- else
- {
- float t_w = 1.f, t_h = 1.f;
-
- if ((repeat & CLUTTER_REPEAT_X_AXIS) != FALSE)
- t_w = (box.x2 - box.x1) / cogl_texture_get_width (priv->texture);
-
- if ((repeat & CLUTTER_REPEAT_Y_AXIS) != FALSE)
- t_h = (box.y2 - box.y1) / cogl_texture_get_height (priv->texture);
-
- clutter_paint_node_add_texture_rectangle (node, &box,
- 0.f, 0.f,
- t_w, t_h);
- }
-
+ node = clutter_actor_create_texture_paint_node (actor, priv->texture);
+ clutter_paint_node_set_name (node, "Image Content");
clutter_paint_node_add_child (root, node);
clutter_paint_node_unref (node);
}
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]