Re: online desktop APIs
- From: Havoc Pennington <hp redhat com>
- To: BJörn Lindqvist <bjourne gmail com>
- Cc: Owen Taylor <otaylor redhat com>, mugshot googlegroups com, Andrew Sobala <aes gnome org>, desktop-devel-list gnome org
- Subject: Re: online desktop APIs
- Date: Mon, 16 Apr 2007 12:54:50 -0400
Hi,
BJörn Lindqvist wrote:
I don't understand. What is Mugshot then? What is it not? To me, it is
not clear what the intended audience is, if there is one.
I talked about this in http://log.ometer.com/2007-04.html#3
(scroll down to "Target Audience") I even have a "not" section about
people I don't think would be interested.
Then lets start small. For example, it would be useful and fun to have
GNibbles upload your high score to the Mugshot server. Then you could
compare your high score with other Gnibbles players. If that works well
enough you could abstract it out into a general UploadYourHighscore
API suitable for all high score tracking games, Gnometris, Mines etc.
Then you'd also have to solve obvious security flaws like how to
prevent people from cheating on their high score.
I think that's a good goal (though I don't know how to prevent high
score cheating, short of DRM-like measures, if high scores are only
shown for your circle of friends it probably doesn't matter)
How about FreeCiv? Last I played it, it had big problems with server
outages and to few players available to find a game. Maybe Mugshot
could help with both finding players and be a stable server to play
on? Or is that out of scope for Mugshot?
I don't think it's out of scope.
You have basically answered every single question I have asked about
Mugshot with "Sounds good, we will have that." :)
What I would say is "sounds good, we could have that" - I'm not saying
that anyone I know of is implementing this stuff, just that I think they
are worthwhile directions for design and/or implementation if people
were interested.
Are there some cool
and "online" things Mugshot is not?
There are lots of things it is not right now, but the point is we aren't
arbitrarily limiting what we could do or would support someone in doing.
Some things I'd say we don't want to do:
- we don't want to replicate existing widely-used stuff, such as
becoming a self-contained social network site, or becoming a photo
organizer site, or adding our own online word processor; mugshot
is more about being a "glue" or "meta" service to connect things
- we don't care about features for certain audiences, two examples
perhaps are enterprises and "unix die hards who only use terminals"
- we don't want to do things that will bring our servers to their knees
- we don't want to do things that suck from a design standpoint
I think there is more to it than that. For example, in Sweden the most
popular community site is www.lunarstorm.com. Naturally, to attract
Swedish "community people" you would need to hook Mugshot up to
that. For news feeds you'd like to subscribe to sites such as
www.aftonbladet.se or www.idg.se instead of www.cnn.com.
That's why we want to support a long list of different existing services
and just "glue" them, rather than trying to replace what people already use.
Ultimately to support more services, we'll need help from people who use
those services and want them supported.
There are a lot of those kind of problems if you want to attract
"everyone."
Of course. So we start with some people and some stuff, and evolve it.
Same as GNOME; I remember when GNOME was a gray rectangle that pretty
much crashed on startup.</in my day>
And that is only the technical part of it. For example, I
don't think anyone could ever convince me to use MySpace no matter how good
their site is technically.
The beauty is that you don't have to. We should avoid any path that
demands that people switch what they use.
Havoc
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