Re: Antialiased canvas

>  I recently started working on a program that uses a Canvas :) I chose 
>  'Antialiased canvas' because of the better quality. Unfortunately, 
>  libgnomeui spits out a message saying that it is buggy. My question:
>  1. Is the antialiased canvas really still buggy?


>  2. If yes, what makes it buggy? Should we just not use antialiased mode?

Several things make it buggy:

	1. Not all items follow the correct update/redraw model.

	2. A few parts of the canvas core don't, either.

	3. Libart still has rendering issues.

(1) and (2) are being addressed by me.  (3) is being addressed by Raph Levien.


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