Re: Windows2000 coolness
- From: Mike <mnugent goamerica net>
- To: Colin Fox <cfox telus net>
- CC: gnome-devel-list gnome org
- Subject: Re: Windows2000 coolness
- Date: Thu, 09 Dec 1999 08:27:34 -0500
I remember seeing a 3dwm that does this on /. one day. Take a look at:
http://www.medialab.chalmers.se/projects/3dwm/index.html
I'm not sure if it's in a production state yet, but it does exist in
theory at least.
--
Mike Nugent
mike@illuminatus.org
Colin Fox wrote:
>
> Federico Mena Quintero wrote:
> >
> > > Is that to be brought to its logical conclusion of, "...and since
> > > X does not have an alpha extension, Gnome won't have this feature"?
> > >
> > > Is that what Rasterman said about translucent window moves? :)
> >
> > Translucent window moves as implemented in Enlightenment are a hack.
> > A very cute hack, to its credit, but a hack nonetheless. They don't
> > work properly on non-truecolor visuals or on machines with multiple
> > visuals.
> >
>
> Forgive me if this has been discussed before, and also if this isn't
> precisely the correct forum for this particular discussion, but:
>
> What do you guys think of a 100% OpenGL 3D window manager? The idea
> being that the window graphics themselves are merely textures on
> polygons. There would be numerous potential advantages, and it would
> allow for funky effects like the fading menu (since alpha is part of
> GL). You could even add shadows and anisotropic lighting, if you wanted
> to get tricky.
>
> I think a fully GL desktop with real 3D windows positioned in 3D space
> would be unbelievably cool, not to mention the fact that no other OS has
> this. Why not start taking advantage of our 3D accelerator cards?
>
> I don't know what it would take to get X rendering this way, but as I
> understand it, it's a pretty well separated sytem, so perhaps it's
> possible to do the rendering into textures then apply them to polys?
> --
> Colin Fox
> cfox@telus.net
>
> --
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> as the Subject.
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