Re: Drag and drop is dead, long live drab and throw :)
- From: Ian McKellar <yakk-gnome-devel yakk net au>
- To: Victor Bogado da Silva Lins <bogadofuture openlink com br>
- Cc: Toby Jaffey <psystrj unix ccc nottingham ac uk>, gnome-devel-list gnome org
- Subject: Re: Drag and drop is dead, long live drab and throw :)
- Date: Fri, 18 Jun 1999 00:28:08 +0800
On Thu, Jun 17, 1999 at 12:30:44PM -0300, Victor Bogado da Silva Lins wrote:
>
> The other problem I see is the precision, if drag and drop is dificult
> because of mouse precision imagine trying to throw an icon into a
> folder? The target areas must be very large, in your little program the
> black areas for instance were somewhat small, if yoy try to throw at
> something that is exactly bellow the origin you have a chaotic
> behaviour, since a small change of a few pixels could change the result
> very much.
How about grab-n-throw "gravity". We could assign "mass" too all drag-n-drop
objects and targets. I found that most of my throws went just off the side.
If there was a bit of gravity they would have hit home. Then of course we've
got to introduce other astrophysical concepts like magnetism, elecric charge
and karma to GTK/GNOME widgets :-)
Ian
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