Re: Cavas Performance

Elliot Lee wrote:

> On Sat, 6 Nov 1999, Sean Middleditch wrote:
> > As I started before, I'm writing a GTK/GNOME based Role-Playing Games
> > based on an old text-based roguelike I made.  I want to use some
> > REALLY nice graphics (I have a great DOS based pseudo-3D engine I was
> > going to port: it's perfect for my needs).  The only method of
> > embedding graphics into an app that I can find is the canvas (I've
> > heard of an OpenGL widget, but I don't know OpenGL, and I've never
> > been able to get Mesa to build right for my nVidia card).
> >
> > So, if I use the canvas, is it easily possible for me to build a
> > graphic and post it onto the canvas (the engine will render to a
> > memory buffer, then send to the canvas).  How would I do this?  Is
> > there an easy to use Imlib and other standard GTK/GNOME graphics
> > libraries for loading the pixmaps?
> If all you want to do is to easily get a picture to the screen as fast as
> possible, feed an RGB buffer to GdkRGB. The canvas is used for handling
> structured 2D graphics (i.e. when you have a bunch of
> lines/rectangles/other canvas items, and want the canvas to take care of
> rendering things).
> -- Elliot
> Do not meddle in the affairs of dragons,
> for you are crunchy and good with ketchup.
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OK, I'll look into this as well.

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