Tracing an outline in libart
- From: "John R. Sheets" <dusk ravendusk org>
- To: gnome-devel-list gnome org
- Subject: Tracing an outline in libart
- Date: Fri, 4 Feb 2000 08:59:54 -0600
Hi,
I'm trying to figure out what's involved with putting a "halo", or even
a simple outline around an alpha-masked pixbuf. The background is that
I'm writing a Canvas Item to highlight graphical images (for a game)
when they're selected. If I have to, I'll stick with the clunky-looking
selection rectangle I currently have working. However, I'd much prefer
something a little more professional-looking.
So, given an arbitrarily-shaped pixbuf, how can I trace an outline based
on its alpha mask? Does libart have any path functions for this? And
once I have that path, is it possible to blur that line outward to give
the object a sort of glow? Kind of a stroke-then-blur.
Does anyone know of any code examples for any of this? Preferrably with
libart/GdkPixbuf. Or will it take complicated filter algorithms to pull
this off? The halo is just gratuitous glitz, but if it's not toooo much
trouble, I'd like to give it a try. I suppose I wouldn't necessarily
even need a path, come to think of it. I could apply a radial blur to
the masked-out area. Any suggestions on an algorithm for radial blurs?
Thanks,
John
--
dusk@ravendusk.org http://www.gnome.org
jsheets@codeweavers.com http://www.worldforge.org
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