Re: Canvas shortcomings
- From: Owen Taylor <otaylor redhat com>
- To: Soeren Sandmann <sandmann daimi au dk>
- Cc: gnome-devel-list gnome org
- Subject: Re: Canvas shortcomings
- Date: 17 Jun 2001 14:45:53 -0400
Soeren Sandmann <sandmann daimi au dk> writes:
> Owen Taylor <otaylor redhat com> writes:
>
> > - Model is painting, not a canvas
>
> What do you mean by this?
By "canvas" I mean, something like GnomeCanvas, where you
have an object for every item in the scene.
Such a layer can be built on top.
By "painting" I just mean that the scene is rendered by
a series of drawing operation calls, like X, Quickdraw,
GDI, OpenGL, Java2D, etc.
The main difference from something like X is that to
draw a hollow rectangle, you would:
Create a box shape
Call the .stroke() method on the box shape to get another shape
Render this shape to destination drawable.
Regards,
Owen
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