Best simple sound API?


I'm almost ready to unleash unto the masses a game I've been
developing. I just need to add sound. The gnome-sound API is not rich
enough - using gnome_sound_play introduces an unacceptable lag (due to
the sample being loaded from disk or something like that, I guess),
and although there is gnome_sound_sample_load and
gnome_sound_connection_get, there is no function to actually play a
loaded sample.

What do people suggest I do? Add an #include <esd.h> and use

Esd seems introduce considerable noise/distortion when playing the
samples, both on my laptop and my desktop machine.

Ole Laursen

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