Re: optimizing drawing to drawing_area
- From: Taura Milana <learfox furry ao net>
- To: GTK App Devel <gtk-app-devel-list gnome org>
- Subject: Re: optimizing drawing to drawing_area
- Date: Tue, 9 Apr 2002 03:21:24 -0700
On 2002.04.09 01:53 Rok Roskar wrote:
Thanks for your reply... I was just wondering what the difference between
building a pixmap and building an RGB buffer internally is... because the
way I do it now, I build the pixmap and then display it all at once on
the 
drawing area. Thanks,
Having done this several times, I recommend (for maximum
efficiency and senseability), use GDK RGB buffers. Make
your own buffer and `put' it to the GdkWindow displaying
the graphics.
*THEN* use that inverse gc to draw the rectangle as I described
earlier on the already drawn GdkWindow (no GdkPixmaps involved).
However if the original graphics is not manipulated constantly,
then using a GdkPixmap instead of GDK RGB buffers may be
a tad bit more simplistic.
--
Sincerely,                  ,"-_                         \|/
-Capt. Taura M.             ,   O=__                    --X--
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                  http://furry.ao.net/~learfox/
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