Re: Porting gdk to curses
- From: Owen Taylor <otaylor redhat com>
- To: gtk-devel-list redhat com
- Subject: Re: Porting gdk to curses
- Date: 22 Jan 1999 11:31:45 -0500
Miguel de Icaza <miguel@nuclecu.unam.mx> writes:
> > Porting gdk to curses is the hard one. Even here, I've got something
> > working, but I still can not see how hard task is going to be. (I'm in
> > state where testgtk's main screen somehow prints, with few buttons
> > over each other and with arrow keys moving right - if you only touch
> > visible parts).
>
> Exactly. The problem is that GDK is a layer on top of an existing
> windowing system. So you will need to provide this windowing system.
>
> I do want people to work on a frame-buffer port of Gdk (thus making a
> port to ggi or whatever very simple), and this port also shares the
> need for a very primitive windowing system.
>
> So work on a common thin windowing system would be a good place to
> start.
ggi is considerably more than a frame-buffer - it includes
drawing primitives for things like lines. There is also a
simple windowing system that layers on top which ships
with libggi, IIRC.
So, I don't think a frame-buffer port of GDK would be
the the right way to port to ggi.
[
I'm avoiding the question of curses. I just don't think
that porting GDK to curses is going to work. You can't
draw things on a terminal the same way you do on a
framebuffer. A port of the GTK+ API to text mode might
be possible, though it would be a lot of work.
]
Owen
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