Re: SVG [was Re: MNG gdk-pixbuf module]



On Fri, Jun 13, 2003 at 05:45:54PM +0100, Bill Haneman wrote:
> 
> Indeed - as an aside, if we really want to support full static SVG
> (rather than just an internal-use subset), we'll need to be working
> towards a good 2d graphics API ASAP.  My previous experience with SVG
> renderers suggests that success is strongly dependent on a good 2d
> rendering library (with general transforms, filters, etc.) to build the
> SVG viewer/renderer on.
> 

I think Xr already has good traction here and looks like the way to
go.

Havoc



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