Re: GtkCanvas requirements?
- From: Federico Mena Quintero <federico ximian com>
- To: Havoc Pennington <hp redhat com>
- Cc: gtk-devel-list gnome org, Damon Chaplin <damon karuna eclipse co uk>
- Subject: Re: GtkCanvas requirements?
- Date: Mon, 23 Apr 2007 14:44:08 -0500
El lun, 23-04-2007 a las 13:44 -0400, Havoc Pennington escribi�> For most Flash usage, API really is not the issue... people do it like
> HTML, where they write the markup then add a little bit of scripting
> (for Flash, it isn't literally markup, but what I mean is 'data not
> code'). Unlike HTML, the data part is edited in a dedicated app rather
> than written by hand or using templates.
And a "dedicated app" to create the drawing content is exactly the
killer feature of Flash. That's what I want to do with "use Inkscape
and slap the SVG into the canvas; then write some simple code to
interact with it".
People in the Real World need a very simple way to do interactive
displays (be it with graphics or just text widgets). A few years ago in
Brazil I had a gentleman ask me, "why is GTK+ and Glade so complicated?
I'm using a database that lets me write GUIs by typing
Enter Name [____________________]
(write-your-GUI-though-ASCII-art), and it will then let me name the
field, define its type, etc.".
People *need* that level of simplicity. Draw something, BANG - it's
there. You just write some glue code to the rest of your app.
Federico
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