Re: help wanted for implementing GdkGLContext on Windows and MacOS X



Hi Emmanuele,

Based on your blog post updates, it looks like there's already some
progress towards this. For what it's worth though, I've been using GTK+
and OpenGL in one of my programs for a few years and have it working
with X11/Windows/Quartz.

The implementation(s) can be found here, along with a sample program:

   http://pileus.org/git/?p=grits;a=blob;f=src/gtkgl.c
   http://pileus.org/git/?p=grits;a=blob;f=examples/cube/cube.c

I'll see if I can test out the Windows and Mac versions, although I've
never actually built GTK on Windows yet so that might take a bit of
time.

On 2014-11-16 14:32Z, Emmanuele Bassi wrote:
hi all;

I posted this on my blog, which is syndacated on Planet GNOME, but I
thought about trying to reach out to more people by using the GTK+
mailing list as well.

GTK+ 3.16 will have OpenGL support out of the box — at least on X11
and Wayland.

if you are using GTK+ 3.x on Windows and/or MacOS X, or if you're
using external libraries like GtkGLExt and GtkGLArea with GTK+ 2.x or
3.x, then I'm asking you to help out with patches and testing the
OpenGL support in the master branch of GTK+. we'd really like to have
OpenGL support working on all the major backends in GDK by the time we
release GTK+ 3.16.0, next February.

ciao,
 Emmanuele.

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