Improving Canvas Performance
- From: John R Sheets <dusk ravendusk org>
- To: GNOME Devel List <gnome-devel-list gnome org>
- Subject: Improving Canvas Performance
- Date: Thu, 22 Jul 1999 11:12:19 -0500
I'm working on a graphic-intensive application that uses GNOME
Canvas as its primary interface. Right now, it's pretty small.
A screenshot is here:
http://www.worldforge.org/website/client/anvil
Obviously, I'm not doing much. I have a few small PNG tiles
which I load into GdkImlibImage's. When I add them to the
canvas, I simply pass the GdkImlibImage pointers to the canvas
items, for a total of 36 tiles, using two different images (plus
the penguins).
Unfortunately, it takes 3-5 seconds to load the canvas, for such
a small test map. The real map will have the potential to grow
quite huge. It does seem that the time is spent on the initial
expose. I load all the graphics up front, and that's done in a
heartbeat. The performance hit comes when the window is first
displayed. Once the canvas is up, though, it runs fine.
[ Note that I'm embedding the canvas inside an MDI child. I
don't think that would have any ill effects, but who knows? ]
Any thoughts or advice? I don't mind a small wait, but it's
looking like any decent sized map is gonna take me 30 seconds to
a minute and beyond. Hopefully, I'm just doing something stupid.
Thanks,
John
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