Re: Cavas Performance



Peter Hawkins wrote:

> Hi there...
>
> The Simple Directmedia Layer, at http://www.lokigames.com/, can coexist with
> gtk+ in the same window. This may be what you want :-)
>
>:-)
> Peter
>
> Sean Middleditch wrote:
>
> > As I started before, I'm writing a GTK/GNOME based Role-Playing Games
> > based on an old text-based roguelike I made.  I want to use some
> > REALLY nice graphics (I have a great DOS based pseudo-3D engine I was
> > going to port: it's perfect for my needs).  The only method of embedding
> > graphics into an app that I can find is the canvas (I've heard of an
> > OpenGL widget, but I don't know OpenGL, and I've never been able to get
> > Mesa to build right for my nVidia card).
> >
> > So, if I use the canvas, is it easily possible for me to build a graphic
> > and post it onto the canvas (the engine will render to a memory buffer,
> > then send to the canvas).  How would I do this?  Is there an easy to use
> > Imlib and other standard GTK/GNOME graphics libraries for loading the
> > pixmaps?
> >
> >  And second, is the canvas capable of this kind of performance?  I know
> > a lot of games use Glide or some other game SDK for Linux/X11, but none
> > of these are compatible with GTK.  Or if they are, which ones, and how
> > do I use them (for example, I'm a fan of ClanLib, but I don't see how I
> > could imbed it in a window with GTK widgets).
> >
> > Thanks,
> > Sean Middleditch
> >
> > --
> > To unsubscribe: mail gnome-devel-list-request@gnome.org with "unsubscribe"
> > as the Subject.
>
> --
> ---
> Peter Hawkins
> peterh@isa.net.au
> Internet Solutions Australia (ACN 077 685 011)
> Ph: 1300 369 990   - Fax: 02 6230 4455

OK, I'll look into it!  Thanks!

Sean Middleditch



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