Re: 3D scene graph library
- From: Hassan Aurag <aurag crm umontreal ca>
- To: Lauris Kaplinski <lauris ariman ee>
- CC: gnome-list gnome org, gnome-devel-list gnome org
- Subject: Re: 3D scene graph library
- Date: Fri, 12 Nov 1999 04:01:47 GMT
Yes definitely yes, and please add some python bindings :)
A simple application would be any app that needs to draw Mathematica
Quality stuff! I am a math guy so I always think about Mathematica!
These wre my 21/3 cents worth!
>>>>>>>>>>>>>>>>>> Original Message <<<<<<<<<<<<<<<<<<
On 11/9/99, 6:10:53 PM, Lauris Kaplinski <lauris@ariman.ee> wrote
regarding 3D scene graph library:
> Hello
> I've been playing with OpenGL to learn it for some weeks. As a
> result, I've done a framework for general 3D scene graph library. It
> something similar in spirit to ssg (from plib), and GnomeCanvas. Uses
Gtk
> type system and OpenGL. It is very spartan yet, but shows some signs
to
> become usable.
> Now I have three questions:
> - has anybody done / doing / planning to do something similar in C /
Gtk
> - does anybody find something like this usable for GNOME
> - does anybody have ideas / suggestions for developing / rewriting
that
> I'll be very glad, if somebody would take a look at this and give me
some
> feedback. Header files have some comments, only reasonable executable
it
> generates is 3D Pacman skeleton.
> It can be found at:
> http://www.ariman.ee/linux/floyd.tgz
> Lauris Kaplinski
> --
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