Re: GnomeCanvasLine
- From: Andrei Zmievski <andrei ispi net>
- To: Sean Middleditch <sean middleditch Iname com>
- Cc: Healy Philip-phealy02 <phealy02 email mot com>,"'Gustavo Joćo Alves Marques Carneiro'" <ee96090 fe up pt>,Federico Mena Quintero <federico helixcode com>,gnome-devel-list gnome org
- Subject: Re: GnomeCanvasLine
- Date: Thu, 4 May 2000 08:49:44 -0500
On Thu, 04 May 2000, Sean Middleditch wrote:
>
> There's AC3D and Blender... AC3D requires a $40 registration and Blender
> will be made free in late June this year. They're the best there is on
> Linux, next to say Pixar's software which has a $5,000 license fee.
Pixar only has Renderman running on Linux - it's hardly a
modeling/animation package.
> There's also projects like Pretty Poly and Me3D, but they're in very early
> development, and not of much use right now. I believe most 3D work done in
> Linux (as far as games, at least), is done in AC3D or Blender, however.
Writing a good 3D modeling/animation package is _a lot_ of work, some of
it is pretty tedious. I know because I've been a 3rd party developer for
3D Studio MAX and had the access to core architecture and so on. I've
often thought about starting such a project, but it would need a team of
dedicated developers more than a little time to produce the basics of
such a system.
-Andrei
"In My Egotistical Opinion, most people's C programs should be indented
six feet downward and covered with dirt." -- Blair P. Houghton
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