Re: Word attachment...on linuxtoday


On Fri, 2002-01-18 at 06:13, Lauris Kaplinski wrote:


> Actually libart is already halfway there. The biggest problems
> for me are:
> - it lacks bezier path ops (clipping etc.)
> - it allocates all arrays itself, instead of allowing to use
>   prealloc stuff

(OK... I'll take a closer look at libart.)

> Now, OpenGL is not very good example of generic library IMHO.
> Ever seen/written any serious game via OpenGL - painful querying
> of supported extensions, and painful hacks to avoid fallback
> to software-only rendering. I am afraid something similar
> happens, if you try to mix generic vector library with
> hardware acceleration...

The thing I like about OpenGL is the display list.  I.e., the
concept of a "stored procedure".  IMO, this is a very powerful
way to do things.

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